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Work,
Play & Boredom
An ephemera conference at the
University of St. Andrews, Scotland,
5-7 May 2010
Special Issue to be published late 2010
Call for papers
(pdf version)
In recent years, play has become an abiding concern in
the popular business literature and a crucial aspect of organizational
culture. While managerial interest in play has certainly been with us
for some time, there is a sense that organizations are becoming
ever-more receptive to incorporating fun and frivolity into everyday
working life. Team-building exercises, simulation games, puzzle-solving
activities, office parties, themed dress-down days, and colourful,
aesthetically-stimulating workplaces are notable examples of this
trend. Through play, employees are encouraged to express themselves and
their capabilities, thus enhancing job satisfaction, motivation, and
commitment. Play also serves to unleash an untapped creative potential
in management thinking that will supposedly result in innovative
product design, imaginative marketing strategies and, ultimately,
superior organizational performance. Play, it seems, is a very serious
business indeed.
But this has not always been the case. Until very
recently, play was seen as the antithesis of work. Classical industrial
theory, for examples, hinges on a fundamental distinction between waged
labour and recreation. Play at work is thought to pose a threat not
only to labour discipline, but also to the very basis of the wage
bargain: in exchange for a day’s pay, workers are expected to leave
their pleasures at home. Given this context, we can well understand
Adorno’s (1978: 228) comment that the purposeless play of children –
completely detached from selling one’s labour to earn a living –
unconsciously rehearses the ‘right life’. But play no longer holds the
promise of life after capitalism, as it once did for Adorno; today, the
‘unreality of games’ is fully incorporated within the reality of
organizations. When employees are urged to reach out to their ‘inner
child’ (Miller, 1997: 255), it becomes clear that the traditional
boundary between work and play is in the process of being demolished.
A certain utopianism underpins contemporary debates
about play at work, evoking the pre-Lapsarian ideal of a happy life
without hard work. In this respect, organizations seem to have taken
notice of Burke’s (1971: 47) compelling vision of paradise: ‘My formula
for utopia is simple: it is a community in which everyone plays at work
and works at play. Anything less would fail to satisfy me for long’.
But such idealism is not necessarily desirable. For while play promises
to relieve the monotony and boredom of work, it is intimately connected
to new forms of management control: it is part of the panoply of
techniques that seek to align the personal desires of workers with
bottom-line corporate objectives. We should not be surprised, then,
when an overbearing emphasis on fun in the workplace leads to cynicism,
alienation, and resentment from employees (Fleming, 2005).
While play at work has been extensively discussed in the
popular and academic literature, the role of boredom in organisations
has been somewhat neglected. It seems that boredom is destined to share
the fate of other ‘negative emotions’, such as anger and contempt,
which have generally been silenced in organization studies (Pelzer
2005). But boredom remains an important part of organisational life. As
Walter Benjamin (1999: 105) observes, ‘we are bored when we don’t know
what we are waiting for’. Boredom thus contains a sense of
anticipation, even promise: ‘Boredom is the threshold to great deeds’
(ibid.). Since capitalism is preoccupied with fun and games, perhaps it
is boredom rather than play that now serves unconsciously to rehearse
the ‘right life’ in contemporary times.
This ephemera conference and special issue ask its
participants to explore the interrelated themes of work, play, and
boredom alongside an exploration of the cultural and political context
out of which they have emerged. Possible topics include:
- The politics of play
- Play and reality
- Anthropology of play
- Play and utopia
- The boredom of play
- Boredom as resistance
- Identity and authenticity when played
- The blurring of work and play
- Playfulness at work
- Creativity and play
- Experience economy
- Management games
- Cultures of fun
- Play and pedagogy
- Seriousness and indifference
- Foolishness and fooling around
- Tedium and repetition
- Humour, jokes, and cynicism
- Childishness and management
- Invention and innovation through play
- Organizing spontaneity
The best papers of the conference will be published in a
special issue of ephemera.
Confirmed Keynote
Speakers
Professor Niels Åkerstrøm Andersen,
Professor at the Department of Management, Politics and Philosophy,
Copenhagen Business School, Denmark. Author of many books, including
his recent Power at Play: The Relationship between Play, Work and
Governance (2009, Palgrave Macmillan).
Professor René ten Bos, Radboud University
Nijmegen, The Netherlands. His many books include Fashion and Utopia in
Management Thinking (John Benjamins, 2000).
Dates and Location
5-7 May 2010 at School of Management, University of St
Andrews, Scotland, UK.
Deadline, Conference Fee, and Further Information
The deadline for abstracts is 31 January 2010. The abstracts should be
submitted as a Word document to Martyna Śliwa at
martyna.sliwa@newcastle.ac.uk. The conference fee has not been set yet,
as it is dependent on the number of participants, but will be kept to a
minimum. PhD candidates pay a reduced fee.
Further information about the conference can be found on
the conference website: http://www.ephemeraweb.org/conference. With
queries, you can also contact one of the conference organizers: Bent
Meier Sørensen (bem.lpf@cbs.dk), Lena Olaison (lo.lpf@cbs.dk),
Martyna Sliwa (martyna.sliwa@ncl.ac.uk), Nick Butler
(nick.butler@st-andrews.ac.uk), Stephen Dunne (s.dunne@le.ac.uk),
Sverre Spoelstra (sverre.spoelstra@fek.lu.se).
References
- Adorno, T. (1978) Minima
Moralia: Reflections from Damaged Life. London and New York:
Verso.
- Benjamin, W. (1999) The
Arcades Project. Cambridge, Mass.: Belknap Press.
- Burke, R. (1971) ‘“Work” and “play”’, Ethics, 82(1):
33-47.
- Fleming, P. (2005) ‘Workers’ playtime? Boundaries and
cynicism in a “culture of fun” programme’, Journal of Applied Behavioural Science,
41(3): 285-303.
- Miller, J. (1997) ‘All work and no play may be
harming your business’, Management
Development Review, 10(6/7): 254-255.
- Pelzer, P. (2005) ‘Contempt and organization: Present
in practice – Ignored by research?’, Organization
Studies, 26(8): 1217-1227.
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